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contact@ellenmeijers.com
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Thirteen years of extensive PC and Mac experience in Composition, Sound Design and Audio Production for the entertainment industry. |
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2002-2007 Sound Designer,
LucasArts, San Rafael
Worked on RTX Red Rock, Secret Weapons over Normandy and Armed and Dangerous.
1997-2001 Composer/Sound Designer,
Oddworld Inhabitants, San Luis Obispo
Written music and designed sound effects for game play and cinematics for both Oddworld: Abe's Exoddus and Oddworld: Munch's Oddysee. Also, ported game audio to different platforms, worked on localizations and all other non-game related audio, including a short film. In charge of scheduling, audio engine design, implementation and mixing. Also, worked closely with audio programmer, real-time artists and game designers.
1995-1997 Composer/Sound Designer,
North Beach Media Group, San Francisco
Written interactive and linear music, designed sound effects and ported audio for Oddworld Inhabitants - Oddworld: Abe's Oddysee, PFMagic, Crystal Dynamics, FAT BOX, Mixman Technologies, Mark Miller and Steve Horowitz.
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1994-1995 Master of Arts: Interactive Multi Media
The Royal College of Art
England
1991-1995 Computer Composition & Sound Design
Utrecht School of the Arts
The Netherlands
1989-1994 Musicology: 20th Century Composition
University of Utrecht
The Netherlands
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1998 Finalist for the first Interactive Achievement Award for Outstanding Achievement in Sound and Music
1997 Winner of the Editors Choice Award for Best Sound
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Lorne Lanning, President/Creative Director
Oddworld Inhabitants
lorne@oddworld.com
Steve Horowitz, Composer/Sound Designer
Nickelodeon Online
steve.horowitz@nickonline.com
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